|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3384
|
Posted - 2017.06.01 14:25:23 -
[1] - Quote
Indeed. They need to fix locator agents so that targeted wars can be prosecuted in a civilized fashion that allows a realistic opportunity for an aggressor to successfully hunt down targets in a manner that isn't a complete waste of time and ISK. As it stands it's rediculously inefficient to spend hours on end and millions of isk just chasing the ghosts of people who aren't actually online. Be thankful, with your three man corp there's a very realistic chance of a motivated customer service agent being able to find where you are and deliver you quality service. Just think of all the supremely disappointed members of corps with hundreds of members who will never be able experience this service unless they idiotically wander down a pipe into a trade hub while war decced. For just 29 cents a day...
Come hell or high water, this sick world will know I was here.
|
Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3393
|
Posted - 2017.06.02 12:39:49 -
[2] - Quote
Actually, they kinda stop being neutral the moment they start repping. They become free kills for ANYONE at that point. Plus, they tend to be a LOT more squishy than whatever it is they are trying to save. Or you can just jam them with all the falcons ever. I mean, I guess my point is, that neutral logi can be dealt with MUCH easier than in-house logi, because in house doesn't go suspect when they do their thing. The dance stays private. Edited to make words work right.
Come hell or high water, this sick world will know I was here.
|
Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3396
|
Posted - 2017.06.03 03:27:58 -
[3] - Quote
Teckos Pech wrote:Omar Alharazaad wrote:Indeed. They need to fix locator agents so that targeted wars can be prosecuted in a civilized fashion that allows a realistic opportunity for an aggressor to successfully hunt down targets in a manner that isn't a complete waste of time and ISK. As it stands it's rediculously inefficient to spend hours on end and millions of isk just chasing the ghosts of people who aren't actually online. Be thankful, with your three man corp there's a very realistic chance of a motivated customer service agent being able to find where you are and deliver you quality service. Just think of all the supremely disappointed members of corps with hundreds of members who will never be able experience this service unless they idiotically wander down a pipe into a trade hub while war decced. For just 29 cents a day... You are assuming that this will lead to no more mass war decs. It seems quite possible you could end up with both. And to be clear, I am not opposed to targeted war decs. I am not opposed to changing locator agents or allowing something that brings back some sort of watch list functionality. I am just pointing out that in an emergent system "going back" is probably not possible.
No argument here really. It's hard to get a river to flow backwards. My point was primarily that when CCP implemented the change they also funneled this activity in one direction. We tried for over a year to swim against the current and keep things active in the manner we were used. We got creative and found workarounds, and we were extra active with the flying monkey brigade. While depressing, it did become abundantly clear that it was not sustainable indefinitely.
Now, even if they were to do something to make targeted wars a viable form of gameplay again the masses are already drawn into the main channel of pipe and hub camping... because it works. Also, the old guys who engaged in this type of play are tired and burnt out from trying so hard so long that it's going to be hard to get them to return to the old life.
So now we have this, like it or not. Ultimately my advice to the so called victims remains the same. Move. Don't fly down pipes or hubs when decced like some kind of idiot. Use scouts. Keep your head on a swivel and watch local.
Come hell or high water, this sick world will know I was here.
|
Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3398
|
Posted - 2017.06.03 09:55:41 -
[4] - Quote
I might be in the minority here, but I also have kind of always thought of the ships that are being brought to the party as the 'skin' that attackers have in a war.
The tricky thing is the logistics of it all, and no I don't mean the ship type. I mean that if you're just haunting a small area and feeding on whatever passes through it's easy to bring out the big fat ships and cluster up to feast on the hapless. You always hear about the unkillable blobs of T3C's with their neutral logi just lurking about to murderfy anything slow enough for them to catch.
But, if you're trying to deliver a quality service to an unawares that's twenty or thirty jumps you just can't really work like that and expect results. There have been several cases before the gelding of targeted wars that we had to fly light and fast or we'd miss the party... and the punch and pie, and the pony. Instead of a wrecking ball of T3 deathystuff it meant a handful or less in frigates, maybe a T3 dessie or so. This leads to fights where the outcome is NOT certain if you just look at numbers on paper. What makes the difference in these cases is human mentality, of course. The monster under the bed factor, if you will.
Of course, those days are gone now and wont likely return any time soon. For now, and the foreseeable future, the bottom feeders rule the river.
Come hell or high water, this sick world will know I was here.
|
Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3418
|
Posted - 2017.06.06 13:47:26 -
[5] - Quote
unintended consequences and whatnot. the watchlist change was to address the issue of free intel regarding cap ship pilots... as such in order to maintain some kind of sanity in regards to billions and trillions at risk for free, those who used the same tool for equally nefarious but smaller scale nogoodery were screwed. plight begets plight, and the path was lit for the ONE TRUE WAY TO WAR in high sec.
and now we have ants.
so.
Do we nerf ants? Or, do we fix the trail that led them to your picnic?
Come hell or high water, this sick world will know I was here.
|
Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3440
|
Posted - 2017.06.09 04:22:30 -
[6] - Quote
undocking is consenting to PVP I'm afraid. It doesn't have to be all lazors and missiles though. Now that it's harder than it used to be to track targets online you can more often than not just move to avoid being attacked. Staying in a NPC corp stops 100% of wars also.
There are 'relatively safe' paths out there for players, nothing is completely safe though. However, some minimal effort must be maintained in order to secure your own safety. CCP is not going to do this for you, you need to make that effort.
Come hell or high water, this sick world will know I was here.
|
Omar Alharazaad
Devils Rejects 666 The Devil's Warrior Alliance
3444
|
Posted - 2017.06.09 15:13:55 -
[7] - Quote
Kitsa wrote:Hilti Enaka wrote:So once again VMG have decided to war dec my corp.
Despite their previous attempts without success this is the 5th time they've decced me.
I'm here again asking the question; how is this war mechanic even providing engagement? It does nothing but provide an easy lazy way to play the game.
Surely this part of the game is long overdue an overhaul? From the neut logi's to the way warring is handled. so 4 times they dec ya and no losses? what is the problem? This is a valid question. If they are not inflicting losses, and you presumably are being at least somewhat smart and not putting yourself directly in danger when you do the things... what is really the issue? Is it pity for those who are wasting money in a futile attempt to scare the bejesus out of you? You owe them no sympathy.
Come hell or high water, this sick world will know I was here.
|
|
|
|